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15

Jun

People of Note Ep. 2 – Meghan Noelle Gilhespy

The audio files and sheet music from this program are available for purchase at https://peopleofnote.bandcamp.com

Meghan Gilhespy and Liam Gallagher played Ode To GB, and Ever Downward Themes

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Modern jazz vocalist Meghan Gilhespy is an innovative voice from the diverse Vancouver jazz scene. She has recently completed her debut album, Vive Le Tour, which features pioneering contemporary vocal jazz. Meghan has recently completed the first year of her Masters in Music at the University of Toronto. There, she studied with Dave Leibman, Christine Duncan, and Andrew Downing.

Mentions

Jean Baptiste Stay Human

C Jam Blues – Duke Ellington

One Great City! – The Weakerthans 

Ace – John Nicholson

Ode to GB

Ornett Colemen – Peace

Jay Clayton

Kenny Wheeler – Music for Small and Large Ensembles /w Norma Winstone

Vive La Tour – Meghan Gilhespy

Ever Downward Themes – Liam Gallagher

People of Note is a Liam Gallagher production. You can find Liam on the web at www.theliamgallagher.com

 

01

Jun

People of Note Ep. 1 – John Nicholson

The audio files and sheet music from this program are available for purchase at https://peopleofnote.bandcamp.com

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From Vancouver, tenor saxophonist John Nicholson moved to Toronto after graduation in 2014, and has been a working musician since, playing constantly in many different genres and environments. He is currently working on his Masters degree at the University of Toronto.

Octorock can be found at www.octorockmuic.com. EMS can be found at www.theliamgallagher.com/EMS

Mentions

Check out John Nicholson at Correy’s Franky’s August 31 8pm Brad Turner

Metalwood: Them

The Canadian Scene Via the Phil Nimmons Group – Pick Yourself Up

Nimmons N’ Music

The Rex Hotel

Chris Tarry Group – Almost Certainly Dreaming – Alien Blueprints

“Canada Council for the Arts”

Fred Penner – Sandwiches

Snarky Puppy – Flight

People of Note is a Liam Gallagher production. You can find Liam on the web at www.theliamgallagher.com

01

Jun

2BGC Ep. 14 – SimCity (1989)

The thirteenth game for the 2-Bit Game Club is SimCity (1989) for the Apple II.

This is the original City Simulator, and the beginning of designer Will Wright’s franchise of franchises, the Sim games. The Sims, SimAnt, SimCopter, SimFarm etc. all owe their beginnings to SimCity, not to mention the slew of games in a genre going strong 30 years later, the simulation game. In SimCity you build a thriving city by balancing the needs and dreams of its simulated citizens by insuring their needs are met. By managing your city’s zoning, adjusting budgets, and providing essential services like electricity and hospital access you can provide a meaningful urban life for your growing metropolis. That or have everyone killed my lightning and godzilla.

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05

May

2BGC Ep. 13 – King’s Quest: Quest for the Crown (1987)

The twelfth  game for the 2-Bit Game Club is ing’s Quest: Quest for the Crown (1987) for the Apple II.

King’s Quest is the age old tale of a prince’s quest to become king. In this Prince’s Quest Prince Graham most prove to the king that he is ready and able to take the mantel of the king hat and rule from the king chair. By pointing and clicking your way through the Apple II computer, you’ll solve puzzles, meet colourful characters, and hopefully claim your destiny.

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04

Apr

2BGC Ep. 12 – The Legend of Zelda: Ocarina of Time

The eleventh game for the 2-Bit Game Club will be The Legend of Zelda: Ocarina of Time (1998) for the N64.

Zelda was a big kid on the block long before there was 3D gaming, with four hit games for the NES, SNES, and DMG, the series was already a heavy hitter in the games industry, but in 1998 Miyamoto and Aonuma released what would be Nintendo’s heavy weight champion.

 

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01

Mar

2BGC Ep. 11 – Retrospective

 

This month’s game is no game, or maybe better said, it’s all the games. Brook and Liam take a moment to cast their gaze back through time at the last 12 months of 2-Bit Game Club to see how their impressions of the games have held up, and what the future holds for the Game Club.

Also there’s a fun Quiz! Take the quiz to see how well you remember the games that we played in 2016. It’s not quite a best of show, it’s not quite a list show, it’s not really even a recap, but it is a time to reflect on what we’ve learned.

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01

Feb

2BGC Ep. 10 – Final Fantasy

Final Fantasy (FFI) is just the first of many games in a landmark series that has dominated the JRPG genre. With beautiful opening art, the enchanting prelude by Nobuo Uematsu, and a no nonsense tittle crawl that puts you right at the heart of a world of magic from word go, Final Fantasy is a game that invites you to get lost.

Fans who are familiar with the series and JRPG genre will recognize in this early entry all of the things that people still love and hate about JRPGs today. Dense and often obtuse menu driven combat, big open worlds that are empty and lifeless, and larger than life story telling with unrelatable and bizarre characters. Like it or lump it, Final Fantasy delivers hard on its promises and refuses to make any explanation for its self.

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05

Jan

2BGC Ep. 9 – Doom

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Have you ever wanted to travel to Mars and take a portal to hell so you could kill the damned with a shot gun? If so Doom has your number. Made by id Software, doom is the seminal first person shooter. There were earlier shooters that made an impact, such as Wolfenstein 3D (1992), and there were shooters that advanced the genre more dramatically, such as Hovertank 3D (1991), but Doom was the game to excitingly deliver all the elements that would come to define the FPS genre in the coming decades.

It had tight controls, a dramatic setting, tense game play, and legitimate scares and horror. Bathed in gore and ultra violence the game has left a cultural legacy of concern over the impact that games have on their players, but for all the political posturing around the game here might be no better demonstration of the western relationship between the player and the gun.

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02

Dec

2BGC Ep. 8 – M.U.L.E.

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You and your three friends (read: enemies) must battle cooperate to make the colony on Irata as profitable as possible for the good of all interstellar peoples (who are you). Combing the elements of shared screen play, a blend of co-op and competition, and giving classic board game style play with action packed auctions, M.U.L.E. is a timeless game. With rules that are immediately understandable to the player, using numbers small enough for players to crunch in their head, and by emphasizing player interaction over stylish presentation, M.U.L.E. has all the makings of a great game like chess or go.

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01

Nov

2BGC Ep. 7 – Pokemon Red and Blue

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Since its debut in 1993 Pokémon has become one of the world’s strongest brands with an endless flow of spin off games, toys, card and board games, feature films, television shows and so forth, but back in the early 90s Pokémon was not Pokémon yet. So how did Pokémon become what it is today, and how much of that is actually to be found in the premier titles, Pokémon Red & Blue?

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