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Episodes

  • 2BGC Ep. 11 – The Legend of Zelda: Ocarina of Time (1998)

    The eleventh game for the 2-Bit Game Club will be The Legend of Zelda: Ocarina of Time (1998) for the N64.

    Zelda was a big kid on the block long before there was 3D gaming, with four hit games for the NES, SNES, and DMG, the series was already a heavy hitter in the games industry, but in 1998 Miyamoto and Aonuma released what would be Nintendo’s heavy weight champion.

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    Zelda wasn’t the first Nintendo series to bridge the gap from 2D to 3D, but it did so with universal acclaim. The game stands with an invincible 99% on Metacritic, having received perfect score from IGN, Gamespot, and became the first game to receive 40/40 from Famitsu.

    If you haven’t played this game you’re missing out on a cornerstone of gaming history. Even if you don’t enjoy 3D action adventure games with compasses and dungeon maps The Legend of Zelda: Ocarina of Time is worth playing for the historical value alone.

    To find a copy ofThe Legend of Zelda: Ocarina of Time try your friendly retro game store. Versions of the game are available for N64, Gamecube, 3DS, and virtual console. Join in the discussion about this piece of video game history and share your thoughts with us. You can find the 2-Bit Game Club around the web at the following:

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  • 2BGC Ep. 10 – Final Fantasy (1987)

    The tenth game for the 2-Bit Game Club will be Final Fantasy (1987) for the NES.

    Final Fantasy (FFI) is just the first of many games in a landmark series that has dominated the JRPG genre. With beautiful opening art, the enchanting prelude by Nobuo Uematsu, and a no nonsense tittle crawl that puts you right at the heart of a world of magic from word go, Final Fantasy is a game that invites you to get lost.

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    Isn’t that pretty?

    Fans who are familiar with the series and JRPG genre will recognize in this early entry all of the things that people still love and hate about JRPGs today. Dense and often obtuse menu driven combat, big open worlds that are empty and lifeless, and larger than life story telling with unrelatable and bizarre characters. Like it or lump it, Final Fantasy delivers hard on its promises and refuses to make any explanation for its self.

    To find a copy of Final Fantasy try your friendly retro game store or use other means. Consider picking up the NES Classic, playing on Android, or iOS. Join in the discussion about this piece of video game history and share your thoughts with us. You can find the 2-Bit Game Club around the web at the following:

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  • 2BGC Ep. 9 – Doom (1993)

    The ninth 2-Bit Game Club game will be Doom (1993) for the PC.

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    Have you ever wanted to travel to Mars and take a portal to hell so you could kill the damned with a shot gun? If so Doom has your number. Made by id Software, doom is the seminal first person shooter. There were earlier shooters that made an impact, such as Wolfenstein 3D (1992), and there were shooters that advanced the genre more dramatically, such as Hovertank 3D (1991), but Doom was the game to excitingly deliver all the elements that would come to define the FPS genre in the coming decades. It had tight controls, a dramatic setting, tense game play, and legitimate scares and horror. Bathed in gore and ultra violence the game has left a cultural legacy of concern over the impact that games have on their players, but for all the political posturing around the game here might be no better demonstration of the western relationship between the player and the gun.

    Doom is a creation of id Software who were a giant in the early FPS genre delivering many hits with their game engine. Woldenstien 3D, Doom and its many sequels, were just a few of the titles that delivered on their early formula, though id Software would continue to lead innovation in the FPS space with their Quake games.  The games huge success lead to it spinning off onto all of the popular platforms of the day, and into today with fan mods, illegal rips, and plain old nonsense. Here’s Doom running on a MacBook Pro touch bar.

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    To find a copy of Doom try your friendly retro game store or use other means. Join in the discussion about this piece of video game history and share your thoughts with us. You can find the 2-Bit Game Club around the web at the following:

    Facebook – Twitter – YouTube – Soundcloud – iTunes

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    You can find past podcast episodes here. For more info about the 2-Bit Game Club head over here.

  • 2BGC Ep. 8 – M.U.L.E.

    The Eighth 2-Bit Game Club game will be M.U.L.E. for the Atari 800 and NES (1983).

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    You and your three friends (read: enemies) must battle cooperate to make the colony on Irata as profitable as possible for the good of all interstellar peoples (who are you). Combing the elements of shared screen play, a blend of co-op and competition, and giving classic board game style play with action packed auctions, M.U.L.E. is a timeless game. With rules that are immediately understandable to the player, using numbers small enough for players to crunch in their head, and by emphasizing player interaction over stylish presentation, M.U.L.E. has all the makings of a great game like chess or go.

    Developed by Ozark Softworks, M.U.L.E. is a significant game in the history of the medium. It puts a play experience forward that is free from violence, engages up to four people in cooperative play, teaches players meaningful lessons about economic systems and negotiation, and so managed to be a commercial success despite being released amidst the 1983 Video Game Collapse.

    To find a copy of M.U.L.E. try your friendly retro game store or use other means. Join in the discussion about this piece of video game history and share your thoughts with us. You can find the 2-Bit Game Club around the web at the following:

    Facebook – Twitter – YouTube – Soundcloud – iTunes

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    You can find past podcast episodes here. For more info about the 2-Bit Game Club head over here.

  • 2BGC Ep. 7 – Pokémon Red & Blue

    The seventh 2-Bit Game Club game will be Pokémon Red & Blue (1996) for the Gameboy.

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    Since its debut in 1993 Pokémon has become one of the world’s strongest brands with an endless flow of spin off games, toys, card and board games, feature films, television shows and so forth, but back in the early 90s Pokémon was not Pokémon yet. So how did Pokémon become what it is today, and how much of that is actually to be found in the premier titles, Pokémon Red & Blue?

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    If you don’t know, Pokémon is the JRPG where you catch and train wild monsters who learn new moves as they grow stronger. You play as a kid on a journey to become the greatest Pokémon master by beating the gym leaders in the Pokémon league.

    Join in the discussion about this piece of video game history and share your thoughts with us. You can find the 2-Bit Game Club around the web at the following:

    Facebook – Twitter – YouTube – Soundcloud – iTunes

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    You can find past podcast episodes here. For more info about the 2-Bit Game Club head over here.

  • 2BGC Ep. 6 – Harvest Moon: Friends of Mineral Town

    The sixth 2-Bit Game Club game will be Harvest Moon: Friends of Mineral Town (2003) for the Game Boy Advance.

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    When your elderly friend passes away he leaves his farm in your young hands and without any more preamble Harvest Moon: Friends of Mineral Town is off to the races. Praised by many critics as the high water mark for the franchise (confusingly called the Story of Seasons), Fiends of Mineral Town is a combination of fan favourite staples for the series with all of the fat cut. The game sets a pace just a notch above slow and unfolds a simple and charming story where the player has a meaningful amount of control over the shape of their farm and the realtionships they foster.

    Developed by Marvelous Entertainment of Tokyo and published by Natsume in North America. The newest instalment in the series was received well critically with an 81 on Metacritic, gaining a 90 from Nintendo Power Magazine, and a 89 from IGN. The game is available of the WiiU Virtual Console, as well as your friendly local retro game store. Then there’s also means available to those with few scruples.

     

    Join in the discussion about this piece of video game history and share your thoughts with us. You can find the 2-Bit Game Club around the web at the following:

    Facebook – Twitter – YouTube – Soundcloud – iTunes

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    You can find past podcast episodes here. For more info about the 2-Bit Game Club head over here.

  • 2BGC Ep. 5 – The Longest Journey

    The fifth 2-Bit Game Club game will be The Longest Journey (1999) for the PC.

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    Funcom brings you an adventure game studded with awards and accolades in a year where industry consensus was that adventure games were on the way out. The game is a log list of unlikely origins, a narrative focused game with a female lead, from a Norwegian developer working on a shoe string budget, yet rests on an enviable 91% to this day on Metacritic. Join the 2-Bit Game Club community in revisiting this point-and-click adventure game renaissance.

     

     

    This game is available digitally on Steam, GOG, and on iOS.

    Join in the discussion about this piece of video game history and share your thoughts with us. You can find the 2-Bit Game Club around the web at the following:

    Facebook – Twitter – YouTube – Soundcloud – iTunes

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    You can find past podcast episodes here. For more info about the 2-Bit Game Club head over here.

  • 2BGC Ep. 4 – Metal Gear Solid

    The fourth 2-Bit Game Club Game will be Metal Gear Solid (1998) for the Play Station.

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    From the developer who would become an industry institution, Hideo Kojima’s Metal Gear Solid brought the fledgling franchise into the 3D realm. Equal parts gritty and silly, realistic and surreal, elegant and confusing, this well loved title remains some what of a head scratcher to this day. With an undeniable legacy in the action and stealth genres, and a leading man whose steadfast adherence to an archetype would create an archetype of his own, Metal Gear Solid is a backward look into the future of gaming.

    This game has great production quality all over it, with stellar voice acting and writing, great sound and music, an art style that has aged well, this is a game that has been made with an obvious level of quality and care. Grab a copy of Metal Gear Solid from your retro games shop, from the Play Station Network, or where ever fine ROMs are legal.

    Join in the discussion about this piece of video game history and share your thoughts with us. You can find the 2-Bit Game Club around the web at the following:

    Facebook – Twitter – YouTube – Soundcloud – iTunes

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    You can find past podcast episodes here. For more info about the 2-Bit Game Club head over here.

  • Donkey Kong Forever

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    Donkey Kong Country for the Super Nintendo is critically acclaimed as one of the most highly polished platformers of the era, and perhaps all time. Its sequel, Donkey Kong Country 2: Diddy Kong’s Quest is a game that takes all the core concepts of the original game and extends them to their natural conclusion leading in insane feats of platforming as Diddy and Dixie Kong soar through the air between winding messes of brambles where for whole levels there is no place to land. Join in the play throughs on the live stream and view the archive to track the progress here.

     

    The goal of this series is to contrast the month by month discussion of the 2-Bit Game Club’s rotating games as featured in the 2-Bit Game Club Podcast. While on a monthly basis we’ll get to the bottom of a significant to understand it and it’s place in video game history, with Donkey Kong Forever, we’ll try to learn all there is to know about these two classics to learn the lessons that can only be learned through the mastery of a subject.

    Check out the taping schedule for the show here.

    Watch live video from 2BitGameClub on www.twitch.tv

  • 2BGC Ep. 3 Announcement – Banjo-Kazooie

    The 2-Bit Game club’s Third game will be Banjo-Kazooie (1998) for the N64, and XBox 360.

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    Bear and Bird

    With an aesthetic that straddles the line between a fairy tale and unicorn vomit, Banjo-Kazooie is a memorable and polarizing game of the early 3D console era. Combing adventure and platforming in a fully 3D world, Banjo (bear) and Kazooie (bird) embark on a quest to save Tooty (Banjo’s sister) from the evil witch Gruntilda. What follows is a collect-athon through a series of worlds with the regular cast of adventure scenarios: the jasmine scented far east, sand swept pyramids, pirate coves, and industrial complexes.

    From the mind of Gregg Mayles (Super Donkey Kong Country) and with the fantastic score by Grant Kirkhope (GoldenEye: 007), Banjo Kazooie is a light hearted romp that will not leave your mind intact, for better or for worse.

    With few predecessors in the 3D adventure environment, clear lines of influence can still be drawn from other fantastical titles like the Mario series, the Rayman series, and Rare’s own Donkey Kong Country. The Comparisons to Mario 64 are also readily available. Where this title stands above the crowd is it’s unabashed exuberance and vitality, if there were ever a game standing in opposition to the chest high walls brown games of the 2000s it would be this one.

    You can find Banjo Kazooie for the N64 at retro game stores like Toronto’s A&C Games. Also try out the XBox Live Arcade. Emulation is also possible for those with a dubious relationship to intellectual property.

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    For more info about the 2-Bit Game Club head over here.

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